Minecraft-ish Boxes & Textures in UE4
First I created a beveled cube in Maya and UVed corresponding to the UV Layout below.
Then, I applied a blinn to the cube with a test texture. The cube was then exported as an FBX.
I created the textures in photoshop using a 3 x 3 box grid and a total image size of 48px X 48px. I saved the textures in targa format and imported them into UE4.
After bringing the textures in, I connected them to the base material from last week's project.
I made material instances for all the textures I wanted to use in my level design.
Then I built the level design inspired by M. C. Escher's surreal looking artwork.
This is the final BEAUTY SHOT.
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