Lord of the Rings Lego Project
Last week I modeled the high and low poly versions of the ax and created a LOD group in maya. This week I continued modeling the character pieces associated with Gimli. First I modeled a high poly and low poly version for various character assets. Then I UVed them and made the LOD groups in Maya. I then exported the FBX files and did the UV snapshots for the helmet and Lego Character.
Character Models Completed:
- Gimli Lego Body Legs
- Gimli Beard
- Gimli Helm
- Gimli Ax Head
- Gimli Ax Handle
- Gimli Ax Handle Long
Other Models Completed:
- Rohirrum Helm Gold
- Rohirrum Helm Silver
- Urak-hai Helm
I then imported the FBX into the Lego library and applied textures in UE4. I imported the texture materials for Gimli's helmet and Gimli. For the ax and the other helms I applied basic lego materials.
I then put all the pieces together using blueprints and compiled them (I did not make the elf helm).
Here is the final picture of Gimli in scene:
I then put all the pieces together using blueprints and compiled them (I did not make the elf helm).
Here is the final picture of Gimli in scene:
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