Sunday, September 16, 2018

3D Art Week 04

Lord of the Rings Lego Project

Last week I modeled the high and low poly versions of the ax and created a LOD group in maya.  This week I continued modeling the character pieces associated with Gimli.  First I modeled a high poly and low poly version for various character assets.  Then I UVed them and made the LOD groups in Maya.  I then exported the FBX files and did the UV snapshots for the helmet and Lego Character.

Character Models Completed:


  • Gimli Lego Body Legs
  • Gimli Beard
  • Gimli Helm
  • Gimli Ax Head
  • Gimli Ax Handle
  • Gimli Ax Handle Long




Other Models Completed:


  • Rohirrum Helm Gold
  • Rohirrum Helm Silver
  • Urak-hai Helm



I then imported the FBX into the Lego library and applied textures in UE4.  I imported the texture materials for Gimli's helmet and Gimli.  For the ax and the other helms I applied basic lego materials.



I then put all the pieces together using blueprints and compiled them (I did not make the elf helm).


Here is the final picture of Gimli in scene:

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