Monday, September 24, 2018

3D Art Week 05

Modeling a Cannon in Maya

First I started with importing the image planes and putting them in orthographic views (side and top down).  I placed them perpendicular to each other and centered at the origin.

I created a 10 sided cylinder for the barrel of the cannon.  Then I made a square for the base.  I extruded the cannon from the cylinder barrel and then I sized, placed, shaped and extruded the base until it was about right. Then I extruded the sides by shaping a single plane and extruding it until it fit the orthographics as much as possible.  I paid a lot of attention to tri count, managing to keep the count under a thousand tris. 



Then I auto-UVed, exported to FBX and brought the cannon into UE4.  




I also added two point lighting to the cannon in maya.

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