Modeling a Cannon in Maya
First I started with importing the image planes and putting them in orthographic views (side and top down). I placed them perpendicular to each other and centered at the origin.
I created a 10 sided cylinder for the barrel of the cannon. Then I made a square for the base. I extruded the cannon from the cylinder barrel and then I sized, placed, shaped and extruded the base until it was about right. Then I extruded the sides by shaping a single plane and extruding it until it fit the orthographics as much as possible. I paid a lot of attention to tri count, managing to keep the count under a thousand tris.
Then I auto-UVed, exported to FBX and brought the cannon into UE4.
I also added two point lighting to the cannon in maya.
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