Monday, September 10, 2018

3D Art Week 03

Lord of the Rings Lego Pieces

On character team for the recreation of the lego version of the Two Towers's Battle of Helm's Deep, I am responsible for the character of Gimli.

Gimli's lego character has slightly shorter legs, a helmet, beard and ax prop.  For this week's unique lego piece to add to the library, I modeled Gimli's Ax.


I started with a poly cylinder and simple box modeling using extruding, the multi-cut tool and the edge loop tool to model the ax head, handle and clip-on connecting piece.  After I was satisfied with the models and edge flow of the 7 separate pieces, I combined the meshes into one mesh, smoothed the mess and deleted the history.


After finishing the hi-poly version of the model, I UVed it and organized the UV shells in the UV editor.  Then keeping in mind the UV seams, I duplicated the high poly model and deleted edges until I created a lo-poly version of the ax.



Then I created an LOD group in Maya using by selecting both hi-poly and lo-poly meshes and FILE>EDIT>LOD GROUP.  Then I adjusted the appearance of the lo-poly version in the viewport using harden and soften edges where appropriate.


After I was satisfied with the LOD, I selected each mesh and exported them separately as FBX files.


I then imported the hi-poly version (Gimli Ax LOD 0) into UE4.  I opened the asset details and imported the lo-poly version (Gimli Ax LOD1) under the LOD drop menu.


Now when I zoom the camera away from the ax in UE4, you can see the model switching between the hi-poly model and lo-poly model.




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