Thursday, October 4, 2018

2D Art Week 06

3 Point Lighting

For this week, we made a three-point lighting system to light a toy and then painted it digitally in Photoshop.  I took a picture using a light table to create a strong rim light beneath the plush.  Then I shined a phone light on the upper right for a key light.  Fill light was provided by the ambient room lighting.  I used a plushy based off Kogepan.



Then I made a mid grey background and created the entire silhouette from a medium Gray.  Using multiply I shaded the rest of the toy using Gray to create the grayscale value.


Then I added highlights in overlay layers. and additional refining details like line work and thread texture.


Using a charcoal brush to imitate plushie texture, I went into tool settings to increase the noise and spread.  I made this brush large and light gray.   I created the texture from dappling the brush on a layer and making blend mode multiply.  I also did this for white but using overlay to create more of a sense of depth. 


Then I placed color blocking below the shaded value.


Finally I made color adjustment layers to correct the color.



Then I took the background from the original picture, erased the toy from it and placed my figure onto that background for the final beauty shot.

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