Blocks & Materials in UE4
For the first assignment we exported the mannequin from UE4 in to maya as an FBX to compare scale. The mannequin is approximately 6 feet in height.
I created a cube the size of the mannequin and then created a small cube.
I then created a base texture in UE4.
Then I created a duplicated of this texture and made it emissive:
Using these two materials, I created material instances for the stone, grass, and wood textures in my level, adjusting the parameters until I felt satisfied with the effect of the materials and colors in the scene.
I then adjusted the fog, sunlight, star and sky until it was a dreamy twilight night scene.
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